Camera Shots
1. Extreme Long Shot (ELS) :A wide view of the complete setting.
Gives a sense of scale and also provides a location.
Mainly used as establishing shots.
2. Long Shot (LS) :
Closer than ELS but still shows the complete scene.
Background dominates the human figure.
Commonly used in narrative to establish the scene.
3. Medium/Mid Shot (MS) :
Human is seen in detail.
Gesture and expression are now clearly visible.
Ideal for dialogue and some limited action.
4. Medium Long Shot (MLS) :
Setting is still seen in detail.
Humans can be seen in detail (waist to above head).
A common purpose of this shot is to portray both dialogue and action.
5. Medium Close Up (MCU) :
Subject is moderately close.
Head & shoulders are comfortably seen with little room above the head.
6. Close Up (CU) :
Might only show face in detail.
Often used in narrative to show emotion.
7. Extreme Close Up (ECU) :
Shows only a portion of detail.
Often used to create a sense of mystery.
Very effective on hiding what something is until a dramatic camera pullback.
Camera Angles
1. High Angle :
Audience views object from above looking down.
Creates sense of scale.
Subjects look small and vulnerable.
2. Low Angle :
Opposite of Above.
Look upwards towards the subject.
Creates feeling of importance.
3. Eye Level :
View is the same as if we were there as spectators.
The camera represents the audiences view.
4. Point of View :
Camera is used as if it is the eye of the character.
See only what the character sees.
5. Crane :
Camera is attached to crane.
Shows scene above it.
Creates sense of scale.
Provides a lot of information.
6. Dutch :
Camera is tilted to one side so the horizon is on a angle .
Creates a disorientating effect.
Unsettling for audience.
Editing
1. The Fade :The old image slowly blurs into another one.
2. The Dissolve :
Bringing a new shot into focus as the old one disappears.
3. The Wipe :
One shot replaces the other from travelling from one side of the frametto another or wiht a special shape.
4. Superimposition :
To place one image over the other on the screen.
5. Straight Cut :
creates a natural movement between shots and in many ways emulates the audiences own eye movements.
Lighting
1. Coloured Lighting :
Gives a particular effect to thee scene.
2. Diegetic Lighting:
Appears to illuminate room a source within the scene, for example a torch, lamp or the sunlight.
3.Location of Light:
Positioning of the light source can also create dramatic efforts within a frame.
3 Point Lighting
4. Key Light:
Hardest and brightest.
Focuses on one side of the main subject.
5. Full Light:
Softer, more diffused light.
Placed slightly on other side of main subject at same angle as key light.
Light fills in shadows cast by key light.
6. Backlight:
Placed behind subject.
Works to separate subject from background.
Usually hard lights.
Create outline around subject.
Sound
· 1. On Screen Sound :
D Diegetic sounds that come from objects observable within the frame.
· 2. Off Screen Sound :
Diegetic sounds that come from objects not seen within the frame.
· 3. Synchronous Sound :
Sound/Music which matches the kind of action on the screen.
4. Asynchronous Sound :
Sound/Music which does not match the kind of action on screen.
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